Six Samurais Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.

R Rarity
Legendary Six Samurai - Enishi
R Rarity
Legendary Six Samurai - Enishi
R Rarity
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

R Rarity
Secret Six Samurai - Kizaru
R Rarity
Secret Six Samurai - Kizaru
R Rarity
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

N Rarity
Shien's Dojo
N Rarity
Shien's Dojo
N Rarity
Shien's Dojo
Spell Continuous
Shien's Dojo

    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

    SR Rarity
    Six Samurai United
    SR Rarity
    Six Samurai United
    SR Rarity
    Six Samurai United
    Spell Continuous
    Six Samurai United

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

      UR Rarity
      Crackdown
      UR Rarity
      Crackdown
      UR Rarity
      Crackdown
      Trap Continuous
      Crackdown

        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



        Tag(s):

        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

          Extra Deck

          UR Rarity
          Armades, Keeper of Boundaries
          UR Rarity
          Armades, Keeper of Boundaries
          UR Rarity
          Armades, Keeper of Boundaries
          LIGHT 5
          Armades, Keeper of Boundaries
          • ATK:

          • 2300

          • DEF:

          • 1500


          1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

          UR Rarity
          Black Rose Dragon
          UR Rarity
          Black Rose Dragon
          UR Rarity
          Black Rose Dragon
          FIRE 7
          Black Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

          UR Rarity
          Legendary Six Samurai - Shi En
          UR Rarity
          Legendary Six Samurai - Shi En
          UR Rarity
          Legendary Six Samurai - Shi En
          DARK 5
          Legendary Six Samurai - Shi En
          • ATK:

          • 2500

          • DEF:

          • 1400


          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

          SR Rarity
          Mist Wurm
          SR Rarity
          Mist Wurm
          SR Rarity
          Mist Wurm
          WIND 9
          Mist Wurm
          • ATK:

          • 2500

          • DEF:

          • 1500


          1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier
          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier
          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier
          WATER 11
          Trishula, Zero Dragon of the Ice Barrier
          • ATK:

          • 2700

          • DEF:

          • 2000


          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

          UR Rarity
          Number 39: Utopia
          UR Rarity
          Number 39: Utopia
          UR Rarity
          Number 39: Utopia
          LIGHT
          Number 39: Utopia
          • ATK:

          • 2500

          • DEF:

          • 2000


          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          SR Rarity
          Number 70: Malevolent Sin
          DARK
          Number 70: Malevolent Sin
          • ATK:

          • 2400

          • DEF:

          • 1200


          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

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          UR Rarity
          Legendary Six Samurai - Kizan3 card
          UR Rarity
          Armades, Keeper of Boundaries1 card
          UR Rarity
          Black Rose Dragon1 card
          UR Rarity
          Legendary Six Samurai - Shi En2 card
          UR Rarity
          Trishula, Zero Dragon of the Ice Barrier1 card
          UR Rarity
          Number 39: Utopia1 card
          UR Rarity
          Crackdown3 card
          UR Rarity
          Drowning Mirror Force3 card

          Main: 20 Extra: 8

          N Rarity
          Legendary Secret of the Six Samurai
          N Rarity
          Legendary Secret of the Six Samurai
          Legendary Secret of the Six Samurai
          DARK 4
          Legendary Secret of the Six Samurai
          • ATK:

          • 500

          • DEF:

          • 2000


          When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


          R Rarity
          Legendary Six Samurai - Enishi
          R Rarity
          Legendary Six Samurai - Enishi
          Legendary Six Samurai - Enishi
          LIGHT 4
          Legendary Six Samurai - Enishi
          • ATK:

          • 1700

          • DEF:

          • 700


          Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


          UR Rarity
          Legendary Six Samurai - Kizan
          UR Rarity
          Legendary Six Samurai - Kizan
          Legendary Six Samurai - Kizan
          EARTH 4
          Legendary Six Samurai - Kizan
          • ATK:

          • 1800

          • DEF:

          • 500


          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


          UR Rarity
          Legendary Six Samurai - Kizan
          UR Rarity
          Legendary Six Samurai - Kizan
          Legendary Six Samurai - Kizan
          EARTH 4
          Legendary Six Samurai - Kizan
          • ATK:

          • 1800

          • DEF:

          • 500


          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


          UR Rarity
          Legendary Six Samurai - Kizan
          UR Rarity
          Legendary Six Samurai - Kizan
          Legendary Six Samurai - Kizan
          EARTH 4
          Legendary Six Samurai - Kizan
          • ATK:

          • 1800

          • DEF:

          • 500


          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


          R Rarity
          Secret Six Samurai - Kizaru
          R Rarity
          Secret Six Samurai - Kizaru
          Secret Six Samurai - Kizaru
          EARTH 4
          Secret Six Samurai - Kizaru
          • ATK:

          • 1900

          • DEF:

          • 1000


          When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


          R Rarity
          Secret Six Samurai - Fuma
          R Rarity
          Secret Six Samurai - Fuma
          Secret Six Samurai - Fuma
          WIND 1
          Secret Six Samurai - Fuma
          • ATK:

          • 200

          • DEF:

          • 1800


          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


          R Rarity
          Secret Six Samurai - Fuma
          R Rarity
          Secret Six Samurai - Fuma
          Secret Six Samurai - Fuma
          WIND 1
          Secret Six Samurai - Fuma
          • ATK:

          • 200

          • DEF:

          • 1800


          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


          R Rarity
          Secret Six Samurai - Fuma
          R Rarity
          Secret Six Samurai - Fuma
          Secret Six Samurai - Fuma
          WIND 1
          Secret Six Samurai - Fuma
          • ATK:

          • 200

          • DEF:

          • 1800


          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


          N Rarity
          Shien's Dojo
          N Rarity
          Shien's Dojo
          Shien's Dojo
          Spell Continuous
          Shien's Dojo

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


            N Rarity
            Shien's Dojo
            N Rarity
            Shien's Dojo
            Shien's Dojo
            Spell Continuous
            Shien's Dojo

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


              SR Rarity
              Six Samurai United
              SR Rarity
              Six Samurai United
              Six Samurai United
              Spell Continuous
              Six Samurai United

                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                SR Rarity
                Six Samurai United
                SR Rarity
                Six Samurai United
                Six Samurai United
                Spell Continuous
                Six Samurai United

                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                  SR Rarity
                  Six Samurai United
                  SR Rarity
                  Six Samurai United
                  Six Samurai United
                  Spell Continuous
                  Six Samurai United

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                    UR Rarity
                    Crackdown
                    UR Rarity
                    Crackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      UR Rarity
                      Crackdown
                      UR Rarity
                      Crackdown
                      Crackdown
                      Trap Continuous
                      Crackdown

                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                        Tag(s):

                        UR Rarity
                        Crackdown
                        UR Rarity
                        Crackdown
                        Crackdown
                        Trap Continuous
                        Crackdown

                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                          Tag(s):

                          UR Rarity
                          Drowning Mirror Force
                          UR Rarity
                          Drowning Mirror Force
                          Drowning Mirror Force
                          Trap Normal
                          Drowning Mirror Force

                            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                            UR Rarity
                            Drowning Mirror Force
                            UR Rarity
                            Drowning Mirror Force
                            Drowning Mirror Force
                            Trap Normal
                            Drowning Mirror Force

                              When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                              UR Rarity
                              Drowning Mirror Force
                              UR Rarity
                              Drowning Mirror Force
                              Drowning Mirror Force
                              Trap Normal
                              Drowning Mirror Force

                                When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                UR Rarity
                                Armades, Keeper of Boundaries
                                UR Rarity
                                Armades, Keeper of Boundaries
                                Armades, Keeper of Boundaries
                                LIGHT 5
                                Armades, Keeper of Boundaries
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                UR Rarity
                                Black Rose Dragon
                                UR Rarity
                                Black Rose Dragon
                                Black Rose Dragon
                                FIRE 7
                                Black Rose Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                UR Rarity
                                Legendary Six Samurai - Shi En
                                UR Rarity
                                Legendary Six Samurai - Shi En
                                Legendary Six Samurai - Shi En
                                DARK 5
                                Legendary Six Samurai - Shi En
                                • ATK:

                                • 2500

                                • DEF:

                                • 1400


                                1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                UR Rarity
                                Legendary Six Samurai - Shi En
                                UR Rarity
                                Legendary Six Samurai - Shi En
                                Legendary Six Samurai - Shi En
                                DARK 5
                                Legendary Six Samurai - Shi En
                                • ATK:

                                • 2500

                                • DEF:

                                • 1400


                                1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                SR Rarity
                                Mist Wurm
                                SR Rarity
                                Mist Wurm
                                Mist Wurm
                                WIND 9
                                Mist Wurm
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                UR Rarity
                                Trishula, Zero Dragon of the Ice Barrier
                                UR Rarity
                                Trishula, Zero Dragon of the Ice Barrier
                                Trishula, Zero Dragon of the Ice Barrier
                                WATER 11
                                Trishula, Zero Dragon of the Ice Barrier
                                • ATK:

                                • 2700

                                • DEF:

                                • 2000


                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                UR Rarity
                                Number 39: Utopia
                                UR Rarity
                                Number 39: Utopia
                                Number 39: Utopia
                                LIGHT
                                Number 39: Utopia
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                SR Rarity
                                Number 70: Malevolent Sin
                                SR Rarity
                                Number 70: Malevolent Sin
                                Number 70: Malevolent Sin
                                DARK
                                Number 70: Malevolent Sin
                                • ATK:

                                • 2400

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.



                                SIX SAMURAIS Decks in DUEL LINKS








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